Mac version and Godot resource export


This update adds an initial export option for Godot resources (.tres) that packages a list of dialogue nodes into a dictionary keyed by node IDs.

To use the resource you will need to create a script at Text/DialogueResource.gd with this in it:

extends Resource

class_name DialogueResource


export(Dictionary) var lines

…where lines is the dictionary of dialogue nodes.

In future updates (and as I find the time) I’ll add some options and streamline this process but it’s workable for now.

Files

SayWhat-mac-1.5.0.zip 94 MB
67 days ago
SayWhat-win-1.5.0.zip 81 MB
67 days ago

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