Mac version and Godot resource export
This update adds an initial export option for Godot resources (.tres) that packages a list of dialogue nodes into a dictionary keyed by node IDs.
To use the resource you will need to create a script at
Text/DialogueResource.gd with this in it:
extends Resource class_name DialogueResource export(Dictionary) var lines
lines is the dictionary of dialogue nodes.
In future updates (and as I find the time) I’ll add some options and streamline this process but it’s workable for now.
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