Inline node jumps
SayWhat » Devlog
This update adds support for inline node jumps. Now you can have conditional node jumps in the middle of a dialogue node:
Character: Some dialogue.
[if some_condition] -> Another node
Character: More dialogue.
This change also renames options
to be responses
in the exported XML, JSON, and Godot Resources. If you are using my Godot addon then you’ll need to update to version 3.
Files
SayWhat-mac-1.7.0.zip 95 MB
Oct 28, 2020
SayWhat-win-1.7.0.zip 96 MB
Oct 28, 2020
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SayWhat
A simple branching dialogue editor
Status | Released |
Category | Tool |
Author | Nathan Hoad |
Tags | dialogue, editor, Godot, javascript |
More posts
- All-in-one addon for GodotJan 26, 2022
- SayWhat 4.3.0Jan 16, 2022
- SayWhat 4.2.2Jan 15, 2022
- SayWhat 4.2.1Jan 15, 2022
- SayWhat 4.2 - Export Translations CSVJan 14, 2022
- SayWhat 4.1Jan 11, 2022
- A whole new SayWhatJan 09, 2022
- Updated Godot exportOct 03, 2020
- Mac version and Godot resource exportSep 26, 2020
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