Inline node jumps
This update adds support for inline node jumps. Now you can have conditional node jumps in the middle of a dialogue node:
Character: Some dialogue. [if some_condition] -> Another node Character: More dialogue.
This change also renames
options to be
responses in the exported XML, JSON, and Godot Resources. If you are using my Godot addon then you’ll need to update to version 3.
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