Inline node jumps


This update adds support for inline node jumps. Now you can have conditional node jumps in the middle of a dialogue node:

Character: Some dialogue.

[if some_condition] -> Another node

Character: More dialogue.

This change also renames options to be responses in the exported XML, JSON, and Godot Resources. If you are using my Godot addon then you’ll need to update to version 3.

Files

SayWhat-mac-1.7.0.zip 95 MB
35 days ago
SayWhat-win-1.7.0.zip 96 MB
35 days ago

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