SayWhat 4.3.0
SayWhat » Devlog
Continuing on with the whole “translations” thing I’ve added a new button to the toolbar:
This new button will auto generate static translation keys for any lines that need one.
So, changing something like this:
To this:
Using static translation keys is totally optional - this just helps speed things up if you do choose to use them.
Files
SayWhat-win-4.3.0.zip 15 MB
Jan 16, 2022
SayWhat-linux-4.3.0.zip 15 MB
Jan 16, 2022
SayWhat-mac-4.3.0.zip 27 MB
Jan 16, 2022
Get SayWhat
SayWhat
A simple branching dialogue editor
Status | Released |
Category | Tool |
Author | Nathan Hoad |
Tags | dialogue, editor, Godot, javascript |
More posts
- All-in-one addon for GodotJan 26, 2022
- SayWhat 4.2.2Jan 15, 2022
- SayWhat 4.2.1Jan 15, 2022
- SayWhat 4.2 - Export Translations CSVJan 14, 2022
- SayWhat 4.1Jan 11, 2022
- A whole new SayWhatJan 09, 2022
- Inline node jumpsOct 28, 2020
- Updated Godot exportOct 03, 2020
- Mac version and Godot resource exportSep 26, 2020
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