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Godot Dialogue Example for endless scroll and getting player input

This is an example project that demonstrates playing voiced audio and translating dialogue in Godot 4 using the Dialogue Manager addon.

This example comes in both GDScript and C# flavours. Both are the same example, just implemented in the given language.

The project includes:

  • A custom visualisation of dialogue showing endless scroll.
  • Requesting text and number input from the player.
  • An implementation of a guessing game using dialogue.

Feel free to use this project as a starting point or reference for your own dialogue balloon.

Updated 27 days ago
StatusReleased
CategoryAssets
AuthorNathan Hoad
Tagsdialogue, example

Purchase

Buy Now$5.00 USD or more

In order to download this asset pack you must purchase it at or above the minimum price of $5 USD. You will get access to the following files:

dotnet_project.zip 206 kB
gdscript_project.zip 205 kB

Comments

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This awesome! Exactly what I'm interested in at the moment. I just downloaded the zips and gave both the gdscript and the dotnet version a try. The gdscript version worked as expected but the the dotnet code glitched. In the dotnet code, entering "pizza" is ignored and when you enter a "5" this also is ignored and a "0" is registered as the input. I am guessing there is a simple fix.

I’ve just uploaded a new copy of the C# project that should fix that issue.

I tried the new copy of the C# project that you uploaded and it works as expected. Thanks very much for your quick response!