I'm a game design/developer from sunny Australia. Having been brought up on classic adventure games, I'm obsessed with combining that retro feel with modern ideas.
I'm current working on Bravest Coconut, an adventure game starring our cat, Coco. You can follow along with my progress by subscribing to my game dev YouTube channel. I also have a Discord and a Patreon.
While building Bravest Coconut I've been trying to extract any useful, generally reusable code into Godot addons. The results so far have been Dialogue Manager, Input Helper, Sound Manager, and Puzzle Dependencies (there are a few more but those are only available to patrons).
Some example Godot projects that demonstrate various aspects of Godot Dialogue Manager.
A couple of super old projects that were built for hackathons/gamejams.