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Godot Dialogue Example Project for Speech Bubble Balloons

⚠️ NOTE: This project is for Godot 4.5+

This is an example project that demonstrates speech balloons attached to characters in Godot 4 using the Dialogue Manager addon.

This example comes in both GDScript and C# flavours. Both are the same example, just implemented in the given language.

The project shows:

  • A custom dialogue balloon that attaches to the speaking character
  • Dynamic balloon colors based on the character
  • Interacting with objects to trigger dialogue 
  • Animating characters using "mutations"
  • Reading/writing from global state

Feel free to use this project as a starting point or reference for your own visual novel.

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Get this asset pack and 4 more for $15.00 USD
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Buy Now$5.00 USD or more

In order to download this asset pack you must purchase it at or above the minimum price of $5 USD. You will get access to the following files:

dotnet_project_3.8.0.zip 292 kB
gdscript_project_3.8.0.zip 291 kB

Development log

Comments

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What functionalities does the balloon have? Can it recognize the boundaries of the camera and positions itself depending on the position of the origin?

It’s a starting point for positioning a balloon relative to a Node2D and resizing it based on the content.

(1 edit)

Note: gdscript version is missing state.gd  
(Not a huge deal, a really good example of how to use anchored text bubbles)