A downloadable tool

Buy Now$5.00 USD or more


Dialogue Manager is a powerful addon for the Godot Game Engine that provides an editor and runtime for branching dialogue.

Note: You can get Dialogue Manager for free from GitHub or the Asset Library - this is only a paid addon on Itch as a means for people to show their support.

  • Edit your dialogue right in the Godot Editor
  • Translation support
  • Syntax checking with detailed error reporting
  • Supports both GDScript and C#
  • Built in test scene (that you can override)
  • Stateless runtime - keep your game as the authority of state
  • Example dialogue balloon to get you started
  • Include timed pauses and speed changes in dialogue using the provided DialogueLabel node
Updated 4 days ago
StatusReleased
CategoryTool
Rating
Rated 5.0 out of 5 stars
(5 total ratings)
AuthorNathan Hoad
Made withGodot
Tagsaddon, dialogue, Godot, godot4, plugin
Code licenseMIT License
LinksPatreon, YouTube

Purchase

Buy Now$5.00 USD or more

In order to download this tool you must purchase it at or above the minimum price of $5 USD. You will get access to the following files:

godot_dialogue_manager-2.45.0.zip 147 kB
godot_dialogue_manager-3.3.2.zip 156 kB

Development log

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Comments

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Hi Nathan, I see in your example images there is one example that resembles a visual novel style but in you example projects there is no such project. Do you plan on making an example project or tutorial on how to use your addon for visual novel-like games?

Yeah I have a visual novel style example project in the works at the moment.

That's good to hear. I'll be patiently waiting for that

(+1)

Nathan,  Thank you for this plugin!  On your github main, I see an examples folder, though, it is not included when I download the plugin.  Is the examples folder something I can download?  I confess I am not a github expert.

To get those examples you have to clone the repository instead of just downloading it.

Hi Nathan,

Thanks for making this plugin. I used it in my game submission to the Godot Wild Jam #62.

https://maaack.itch.io/harvest-hill-gwj-62-edition

And again for Godot Wild Jam #63.

https://maaack.itch.io/the-cat-with-eight-gwj-63-edition

(+1)

How do I showcase a custom sprite for a given line of dialogue? (Godot 4)

great dialog manager!

Hi, I am working on an adventure game for some years and i was using the saywhat branching editor on a mac for my dialogues. Recently I changed to a windows pc but I can't find the editor for windows since the page is down. Is there a link to download saywhat editor for windows?

Thanks