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Devlog
Submission to Godot Add-on Jam #1
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Dialogue Manager for Godot 4
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Devlog
Godot Dialogue Manager v2.44
November 02, 2024
by
Nathan Hoad
Allow titles in nested lines Fix response linking through titles Fix mid-block titles breaking conditional flow...
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Godot Dialogue Manager v2.43
October 26, 2024
by
Nathan Hoad
2
#general
Add support for non-english method names Add “quick open” Fix responses passing through parent conditions Keep multiline selection after line move Ignore type conversion of missing spread argument...
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Godot Dialogue Manager v2.42
September 12, 2024
by
Nathan Hoad
#general
Allow dropping any file into dialogue Allow custom new file template Add support for conditions on randomised lines Fix not auto pausing if a “.” is between two numbers and the second number is...
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Godot Dialogue Manager v2.41
July 21, 2024
by
Nathan Hoad
1
#general
Fix issue with close other files menu item Use cache when checking for state methods Add Ukrainian Translation Reload files when modified externally Add shortcut to delete current line Add inspector p...
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Godot Dialogue Manager v2.38
April 01, 2024
by
Nathan Hoad
1
#generall
Add support for find/replace across files Fix out of bounds without optional arguments Fix C# async methods returning without await Prevent project showing as unsaved when opening Allow non-blocking i...
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Godot Dialogue Manager v2.35
February 28, 2024
by
Nathan Hoad
1
#general
Add translations for Spanish Remember which files were open in previous session Fix null comparisons when variable value is null Remove constants that aren’t backwards compatible Add option to turn...
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Godot Dialogue Manager v2.31
December 08, 2023
by
Nathan Hoad
2
#general
New stuff Add support for tags in C#. Allow auto pause characters to be skipped. Fixes Fix missing error when indenting titles. Fix issue with shared imports. Other Changes Wait for balloon ready when...
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Godot Dialogue Manager v2.30.0
December 02, 2023
by
Nathan Hoad
1
#general
Add get_tag_value() to DialogueResponse. Allow response templates to accept whole response. Allow escaping bracket literals. Add option for character names in responses. Improve DialogueLabel flexibli...
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Godot Dialogue Manager v2.29.1
November 23, 2023
by
Nathan Hoad
2
#general
Add show_dialogue_balloon(resource, title) method. Add replace shortcut. Hide response template instead of removing it. Add using statement. Fix auto pausing when typing out dialogue. Stop finished_ty...
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Dialogue Manager v2.27.2
October 27, 2023
by
Nathan Hoad
1
#update
Changes: Return example balloon from show method. Add workaround for first-load script error. Make settings size less chaotic in Godot 4.2. Add support for float weighted random values. Simplify signa...
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Version 2.25.0
September 27, 2023
by
Nathan Hoad
#general
You can now use tags in lines and responses ! Writing tags is as simple as adding something like [#tag1, #tag2] to a line of dialogue. Then at runtime you can reference them by calling .tags on the li...
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Version 2.24.0
September 22, 2023
by
Nathan Hoad
#general
Well it’s been a while since I last updated the version available here so there’s a long list of changes: Improvements Adds support for using Vector2(x, y), Vector2i(x, y), Vector3(x, y, z), Vecto...
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Version 2.15.9
May 31, 2023
by
Nathan Hoad
#general
Changes since last time: Adds support for more Array methods. Fixes an issue with checking dictionary methods. Adds support for circular dependencies from the open buffer (not recommended but it does...
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Version 2.15.4
April 27, 2023
by
Nathan Hoad
#general
This release brings a bunch of fixes and improvements: Adds “?” and “!” as auto-wait characters when typing out dialogue lines. Fixes a missing setting for including all responses. Improves th...
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Dialogue Manager for Godot 4
April 14, 2023
by
Nathan Hoad
#general
Dialogue Manger is also available via the Godot Asset Library and GitHub but if Itch is more your thing then here is the latest version of the addon for you to download...
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