Godot Dialogue Manager v2.35


  • Add translations for Spanish
  • Remember which files were open in previous session
  • Fix null comparisons when variable value is null
  • Remove constants that aren’t backwards compatible
  • Add option to turn off auto-update
  • Allow passing Signal arguments to functions
  • Add support for Color and Vector constants
  • Fix multiple different values for replacements
  • Allow inherited mutations in C#
  • Add method for showing a specific dialogue balloon
  • Make DialogueResource a tool script
  • Revert custom balloon path if it no longer exists
  • Make the C# balloon clean up mutation signal
  • Detect C# without having to run game first
  • Escape keyword line starts
  • Make Tool menu generate C# balloon if using C#
  • Use older type convert method for older Godot 4s
  • Include character names and notes in translations
  • Embiggen the clickable balloon area
  • Add raw_text property to DialogueResource
  • Add ShowDialogueBalloon to C# API
  • Allow some array types as mutation args
  • Defer evaluating assert messages
  • Add possible workaround for invisible panel issue
  • Simplify/centralise typing skip handling
  • Swap out String method missing from Godot 4.0
  • Fix issue with disallowed responses index
  • Fix mutations that use ResourceLoader.load()
  • Fix “Array is in read-only state” error
  • Force en locale for tests
  • Restore compatibility with Godot 4.0
  • Fix parse error with negative method arguments
  • Close files with middle mouse button
  • Add setting for using external editor
  • Adding support for skipping pauses after “.” when using abbreviations
  • Fix issues with parsing mutations
  • Fix recursive importing for circular dependencies
  • Fix parsing number operations without spacing
  • Keep compatibility with Godot 4.0
  • Show images as they are typed out
  • Prepare settings when enabling plugin
  • Add missing public methods to C# wrapper

Files

godot_dialogue_manager-2.35.0.zip 127 kB
Feb 28, 2024

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