Godot Dialogue Manager v2.35
Dialogue Manager for Godot 4 » Devlog
- Add translations for Spanish
- Remember which files were open in previous session
- Fix null comparisons when variable value is null
- Remove constants that aren’t backwards compatible
- Add option to turn off auto-update
- Allow passing Signal arguments to functions
- Add support for Color and Vector constants
- Fix multiple different values for replacements
- Allow inherited mutations in C#
- Add method for showing a specific dialogue balloon
- Make DialogueResource a tool script
- Revert custom balloon path if it no longer exists
- Make the C# balloon clean up mutation signal
- Detect C# without having to run game first
- Escape keyword line starts
- Make Tool menu generate C# balloon if using C#
- Use older type convert method for older Godot 4s
- Include character names and notes in translations
- Embiggen the clickable balloon area
- Add raw_text property to DialogueResource
- Add ShowDialogueBalloon to C# API
- Allow some array types as mutation args
- Defer evaluating assert messages
- Add possible workaround for invisible panel issue
- Simplify/centralise typing skip handling
- Swap out String method missing from Godot 4.0
- Fix issue with disallowed responses index
- Fix mutations that use ResourceLoader.load()
- Fix “Array is in read-only state” error
- Force en locale for tests
- Restore compatibility with Godot 4.0
- Fix parse error with negative method arguments
- Close files with middle mouse button
- Add setting for using external editor
- Adding support for skipping pauses after “.” when using abbreviations
- Fix issues with parsing mutations
- Fix recursive importing for circular dependencies
- Fix parsing number operations without spacing
- Keep compatibility with Godot 4.0
- Show images as they are typed out
- Prepare settings when enabling plugin
- Add missing public methods to C# wrapper
Files
godot_dialogue_manager-2.35.0.zip 127 kB
Feb 28, 2024
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