Godot Dialogue Manager v3.6


  • Remember scroll position for edited files
  • Fix find and replace index reset
  • Restore missing exported internal translations
  • Fix expression jumps only evaluating once
  • Ensure state has script before checking script
  • Improve the way C# methods are identified
  • Find in files now centers on clicked search result
  • Show dialogue text if project has no translations
  • Stop invalidating resources with errors
  • Add methods for finding lines by their static IDs
  • Better handle nested dialogue errors
  • Add basic auto complete for mutation lines
  • Add condition_as_text to DialogueResponses
  • Fix line ID highlighting when there’s no character
  • Fix setting for missing translation warning
  • Fix highlighting when no character but yes ID
  • Fix inline comment syntax highlighting
  • Improve nested dialogue compile warnings
  • Fix responses if children of condition
  • Fix issue with optional C# mutation parameters
  • Rework concurrent line fetching
  • Remove duplicate line from Translations docs
  • Update API docs
  • Add wider support for basic auto-complete
  • Add setting for extra auto-complete sources
  • Allow multiple values in when clauses
  • Fix search not updating on file change
  • Update uk.po
  • Ensure changes have been compiled before build

Files

godot_dialogue_manager-3.6.1.zip 158 kB
37 days ago

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