Godot Dialogue Manager v3.6
Dialogue Manager » Devlog
- Remember scroll position for edited files
- Fix find and replace index reset
- Restore missing exported internal translations
- Fix expression jumps only evaluating once
- Ensure state has script before checking script
- Improve the way C# methods are identified
- Find in files now centers on clicked search result
- Show dialogue text if project has no translations
- Stop invalidating resources with errors
- Add methods for finding lines by their static IDs
- Better handle nested dialogue errors
- Add basic auto complete for mutation lines
- Add condition_as_text to DialogueResponses
- Fix line ID highlighting when there’s no character
- Fix setting for missing translation warning
- Fix highlighting when no character but yes ID
- Fix inline comment syntax highlighting
- Improve nested dialogue compile warnings
- Fix responses if children of condition
- Fix issue with optional C# mutation parameters
- Rework concurrent line fetching
- Remove duplicate line from Translations docs
- Update API docs
- Add wider support for basic auto-complete
- Add setting for extra auto-complete sources
- Allow multiple values in when clauses
- Fix search not updating on file change
- Update uk.po
- Ensure changes have been compiled before build
Files
godot_dialogue_manager-3.6.1.zip 158 kB
37 days ago
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Dialogue Manager
A powerful branching dialogue addon for Godot 4
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