Godot Dialogue Manager v2.38
Dialogue Manager for Godot 4 » Devlog
- Add support for find/replace across files
- Fix out of bounds without optional arguments
- Fix C# async methods returning without await
- Prevent project showing as unsaved when opening
- Allow non-blocking inline mutations with “do!”
- Simplify choosing actions for next and skip
- Allow non-blocking mutations with “do!”
- Avoid out of bounds when DialogueLabel changes language while typing
- Defer loading game states until they are used
- Add support for vararg methods like emit_signal
- Allow Lua style dictionary syntax
- Allow awaiting inline mutations
- Emit passed_title if title found between line and responses
- Stop double resolving response conditions
- Make sure next jump line has a valid target
- Bring back Godot 4.1 Vector3 Constants
- Make the CSV import an open dialog
- Fix order of resolves for state
- Call finished_typing signal later
- Defer emitting dialogue_ended
Files
godot_dialogue_manager-2.38.0.zip 132 kB
Apr 01, 2024
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Dialogue Manager for Godot 4
A powerful branching dialogue addon for Godot 4
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