Godot Dialogue Manager v2.38


  • Add support for find/replace across files
  • Fix out of bounds without optional arguments
  • Fix C# async methods returning without await
  • Prevent project showing as unsaved when opening
  • Allow non-blocking inline mutations with “do!”
  • Simplify choosing actions for next and skip
  • Allow non-blocking mutations with “do!”
  • Avoid out of bounds when DialogueLabel changes language while typing
  • Defer loading game states until they are used
  • Add support for vararg methods like emit_signal
  • Allow Lua style dictionary syntax
  • Allow awaiting inline mutations
  • Emit passed_title if title found between line and responses
  • Stop double resolving response conditions
  • Make sure next jump line has a valid target
  • Bring back Godot 4.1 Vector3 Constants
  • Make the CSV import an open dialog
  • Fix order of resolves for state
  • Call finished_typing signal later
  • Defer emitting dialogue_ended

Files

godot_dialogue_manager-2.38.0.zip 132 kB
Apr 01, 2024

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