Dialogue Manager v2.27.2
Dialogue Manager for Godot 4 » Devlog
Changes:
- Return example balloon from show method.
- Add workaround for first-load script error.
- Make settings size less chaotic in Godot 4.2.
- Add support for float weighted random values.
- Simplify signal handling in C#.
- Allow tags to have values.
- Fix leaked caches.
- Free response template on balloon close.
- Fixed and updated Chinese translations.
- Add a skipped_typing signal.
- Allow for custom current_scene implementations.
- Allow for specifying a response template.
- Fixed random weight issues.
- Make load available as a built-in method.
- Swap RichTextLabel responses for Buttons.
- Make goto lines randomisable.
- Update C# usage docs and example.
- Fixes comment toggling of empty lines.
- Fix empty non-indented lines mess up parent stack.
- Fix missing Time property in C# DialogueLine.
- Change where the tags fallback resolves.
- Fix crash on multiline commenting.
- Fix C# mutation arguments.
- Add dialogue icon to open files list.
- Fix running test scene when there is no active title.
- Fix incomplete expression typo.
- Remove unused cached resources.
- Simplify the example balloon.
- Use relative paths for internal referencing.
- Add Documentation for Escaping Characters.
Files
godot_dialogue_manager-2.27.2.zip 113 kB
Oct 27, 2023
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Dialogue Manager for Godot 4
A powerful branching dialogue addon for Godot 4
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