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Godot Dialogue Example Project for Portraits

This is an example project that demonstrates portrait-style dialogue balloons in Godot 4 using the Dialogue Manager addon.

This example comes in both GDScript and C# flavours. Both are the same example, just implemented in the given language.

The project demonstrates:

  • Triggering dialogue in a 2D world when pressing spacebar near an NPC.
  • A custom dialogue balloon that was generated from the example balloon (including a special state for "notification" style dialogue).
  • Showing character portraits alongside dialogue.
  • Animating those portraits by using tags in the dialogue.
  • Talking beeps while characters are talking.
  • Interfacing with game state via an autoload.

Feel free to use this project as a starting point or reference for your own dialogue balloon.

Purchase

Buy Now$4.00 USD or more

In order to download this asset pack you must purchase it at or above the minimum price of $4 USD. You will get access to the following files:

gdscript_project.zip 243 kB
dotnet_project.zip 245 kB

Comments

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Hi there, I'm trying out your project in gdscript, and when opened it comes up with this message. if i click open anyway there's an error every time i press the space bar when i play the scene. is there a fix?

I’ve updated the files in the projects to the most recent version of Dialogue Manager. If you download a fresh copy and give it a try it should work better now.

oh that's great, thank you so much! i'll give it a go!

just tried it out, works perfectly. can't wait to use the dialogue manager in my project! thanks so much

Just replying to say I seem to be having the same issue, even on an install of Dialogue Manager today + this project today (gdscript version). Excited to play with it a bit more once I can figure it out though.