Godot Dialogue Example Project - Portraits
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Godot Dialogue Example Project for Portraits
This is an example project that demonstrates portrait-style dialogue balloons in Godot 4 using the Dialogue Manager addon.
This example comes in both GDScript and C# flavours. Both are the same example, just implemented in the given language.
The project demonstrates:
- Triggering dialogue in a 2D world when pressing spacebar near an NPC.
- A custom dialogue balloon that was generated from the example balloon (including a special state for "notification" style dialogue).
- Showing character portraits alongside dialogue.
- Animating those portraits by using tags in the dialogue.
- Talking beeps while characters are talking.
- Interfacing with game state via an autoload.
Feel free to use this project as a starting point or reference for your own dialogue balloon.
Status | Released |
Category | Assets |
Author | Nathan Hoad |
Made with | Godot |
Code license | MIT License |
Asset license | Creative Commons Attribution v4.0 International |
Average session | A few minutes |
Inputs | Keyboard, Mouse, Gamepad (any) |
Links | Homepage, Patreon, YouTube |
Purchase
Buy Now$4.00 USD or more
In order to download this asset pack you must purchase it at or above the minimum price of $4 USD. You will get access to the following files:
gdscript_project.zip 243 kB
dotnet_project.zip 245 kB
Comments
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Hi there, I'm trying out your project in gdscript, and when opened it comes up with this message. if i click open anyway there's an error every time i press the space bar when i play the scene. is there a fix?
I’ve updated the files in the projects to the most recent version of Dialogue Manager. If you download a fresh copy and give it a try it should work better now.
oh that's great, thank you so much! i'll give it a go!
just tried it out, works perfectly. can't wait to use the dialogue manager in my project! thanks so much
Just replying to say I seem to be having the same issue, even on an install of Dialogue Manager today + this project today (gdscript version). Excited to play with it a bit more once I can figure it out though.