A downloadable asset pack

Buy Now$5.00 USD or more

Godot Dialogue Example for adding voices and translations

⚠️ NOTE: This project requires Godot 4.4 or above

This is an example project that demonstrates playing voiced audio and translating dialogue in Godot 4 using the Dialogue Manager addon.

This example comes in both GDScript and C# flavours. Both are the same example, just implemented in the given language.

The project includes:

  • A custom balloon.
  • Voice overs for dialogue.
  • Translated dialogue (as well as translated voice overs).
  • Clicking on objects in a scene to trigger dialogue.
  • Randomising lines.

Feel free to use this project as a starting point or reference for your own dialogue balloon.

Purchase

Buy Now$5.00 USD or more

In order to download this asset pack you must purchase it at or above the minimum price of $5 USD. You will get access to the following files:

dotnet_project_3.6.1.zip 1.9 MB
gdscript_project_3.6.1.zip 1.9 MB

Development log

Comments

Log in with itch.io to leave a comment.

Hey, the gdscript project doesn't change the audio files when you change the locale to DE (only the text). By trial and error I found out I had to manually add all the DE audio files the the list of remapped files in the localization settings. Maybe it was an overlook or things changed when upgrading versions, just letting you know.

(+2)

Good catch. I’ve updated the project to include those remaps.