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I'm messing around with this project to learn Dialogue Manager and running into a weird issue.  It's difficult to search for but I didn't see any mention of it on the github repo.

Couple setup points first:

  • Updated to Dialogue Manager 2.44.0 through AssetLib in Godot 4.3 .NET (using the GDscript version of this project)
  • Fixed issue with coco.look_down() not doing anything by setting the blend_position parameter on 'idle' instead of 'walk'

A `do` command immediately following a title causes the dialogue to briefly appear and then disappear. You're then stuck and unable to do anything anymore. You can recreate this by editing 'main.dialogue' and switching the 1st and 2nd lines of the 'pick_apple' title. Is this a bug or just not allowed?

I’ve updated a bunch of stuff in this example (including a bunch of the underlying Dialogue Manager stuff) so it should be better now.

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Thanks for the update!

The `do` command following a title is still broken in the new version and this example.  Same thing happens, soft lock after dialogue briefly appears and disappears.  I never got back to this post before but if I remember correctly, it's a timing issue and the state getting messed up. That was 2.44.0 though, so it might be different in 3.0.0.

edit: I found some more of my comments  in a Discord on the timing issue. Specifically, it's in the _on_mutated() function and the timer that always hides the balloon after 0.1 seconds that a `do` triggers.

Oh, you’re right. I had fixed the C# version but missed one line in the GDScript one. It should be good this time.

Thanks, that works now!

Hi there, I'm trying out your project in gdscript, and when opened it comes up with this message. if i click open anyway there's an error every time i press the space bar when i play the scene. is there a fix?

I’ve updated the files in the projects to the most recent version of Dialogue Manager. If you download a fresh copy and give it a try it should work better now.

oh that's great, thank you so much! i'll give it a go!

just tried it out, works perfectly. can't wait to use the dialogue manager in my project! thanks so much

Just replying to say I seem to be having the same issue, even on an install of Dialogue Manager today + this project today (gdscript version). Excited to play with it a bit more once I can figure it out though.