Hey Nathan! If I understand the workflow correctly for hooking up audio: the ID name in the Dialogue section, the audio file name, AND the key name in the CSV file all have to be the same?
Cos if the audio name and dialogue ID name match, but the CSV file name doesn't, even though the audio plays, the ID text is displayed instead of the written text (e.g. displaying "[ID:NATHAN_MEOW]" instead of "Meow.").
If there aren't any plans of localization, is there a way not to have to put anything in the CSV at all? It just adds a big step to have to add the keys and texts there as well.
I don't know if this makes any sense at all lmao. Thanks for creating the plugin though, it's working great otherwise :)
I'm having some trouble finding where to set my custom dialogue balloon so Dialogue Manager picks it up instead of using the example balloon, could you advise me on how to do this?
Hey, the gdscript project doesn't change the audio files when you change the locale to DE (only the text). By trial and error I found out I had to manually add all the DE audio files the the list of remapped files in the localization settings. Maybe it was an overlook or things changed when upgrading versions, just letting you know.
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Hey Nathan! If I understand the workflow correctly for hooking up audio: the ID name in the Dialogue section, the audio file name, AND the key name in the CSV file all have to be the same?
Cos if the audio name and dialogue ID name match, but the CSV file name doesn't, even though the audio plays, the ID text is displayed instead of the written text (e.g. displaying "[ID:NATHAN_MEOW]" instead of "Meow.").
If there aren't any plans of localization, is there a way not to have to put anything in the CSV at all? It just adds a big step to have to add the keys and texts there as well.
I don't know if this makes any sense at all lmao. Thanks for creating the plugin though, it's working great otherwise :)
I'm having some trouble finding where to set my custom dialogue balloon so Dialogue Manager picks it up instead of using the example balloon, could you advise me on how to do this?
Hey, the gdscript project doesn't change the audio files when you change the locale to DE (only the text). By trial and error I found out I had to manually add all the DE audio files the the list of remapped files in the localization settings. Maybe it was an overlook or things changed when upgrading versions, just letting you know.
Good catch. I’ve updated the project to include those remaps.