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This has been a terrific plugin with one small issue - I had a mostly-complete UI set up when I realized my then-current dialogue system wouldn't do what I needed to and I managed to get this to work with it for everything I need except one thing, the ResponsesMenu. Would it be possible for future documentation to cover that node as well?

Hi. Sorry, I'm a newbie. How can a dice roll be implemented in a dialogue (as in Baldur's gate 3)?

You’d implement the rolling/setting a value as a mutation in your dialogue. Then you can check the value to see which dialogue branch to follow.

Hi Nathan, I see in your example images there is one example that resembles a visual novel style but in you example projects there is no such project. Do you plan on making an example project or tutorial on how to use your addon for visual novel-like games?

Yeah I have a visual novel style example project in the works at the moment.

That's good to hear. I'll be patiently waiting for that

(+1)

Nathan,  Thank you for this plugin!  On your github main, I see an examples folder, though, it is not included when I download the plugin.  Is the examples folder something I can download?  I confess I am not a github expert.

To get those examples you have to clone the repository instead of just downloading it.

Hi Nathan,

Thanks for making this plugin. I used it in my game submission to the Godot Wild Jam #62.

https://maaack.itch.io/harvest-hill-gwj-62-edition

And again for Godot Wild Jam #63.

https://maaack.itch.io/the-cat-with-eight-gwj-63-edition

(+1)

How do I showcase a custom sprite for a given line of dialogue? (Godot 4)

great dialog manager!

Hi, I am working on an adventure game for some years and i was using the saywhat branching editor on a mac for my dialogues. Recently I changed to a windows pc but I can't find the editor for windows since the page is down. Is there a link to download saywhat editor for windows?

Thanks