Godot Dialogue Manager v3.9


  • Save open buffers when running project
  • Allow pre/post processing lines during compilation
  • Add setting for translation CSV delimiter
  • Allow use of balloons as nodes in a scene
  • Add inspector plugin to Resources
  • Fix syntax highlight for comparison operators
  • Apply wrap settings on project settings change
  • Fix C# property resolution in shortcuts
  • Fix calling static methods
  • Fix nested random lines
  • Remove execute permission from dialogue_line.gd
  • Update docs to show dictionaries in extra_game_states
  • Add started_typing signal to DialogueLabel
  • Allow overriding dialogue label text setter
  • Improve “Find in Dialogue”
  • Add GetLine to C#
  • Add MutationBehavior passthrough to C# get_next_dialogue_line bridge
  • Add a signal for when focused response changes
  • Add “$>” as alternative mutation keyword
  • Add support for waiting for input
  • Add options for configuring response menu focus
  • Add shortcuts for bold and italic bbcodes
  • Add support for simple voice overs
  • Fix incorrectly failing match cases
  • Make dialogue label use _update_text() when setting text in type_out()
  • Skip random group if none pass their conditions
  • Ensure “dialogue_ended” doesn’t emit too early
  • Stop adding junk to end of files after replacing
  • Adds some extra array types when checking values
  • Fix class references
  • Update Extra game state docs
  • Added gettext notes for translators in documentation
  • After closing the last dialogue file, also close find & replace
  • Delete accidentally-committed en.mo file
  • Stop dialogue editor scrolling to top when generating line IDs
  • Fix broken test case

Files

godot_dialogue_manager-3.9.0.zip 204 kB
10 hours ago

Get Dialogue Manager

Buy Now$10.00 USD or more

Leave a comment

Log in with itch.io to leave a comment.