Godot Dialogue Manager v3.9
Dialogue Manager » Devlog
- Save open buffers when running project
- Allow pre/post processing lines during compilation
- Add setting for translation CSV delimiter
- Allow use of balloons as nodes in a scene
- Add inspector plugin to Resources
- Fix syntax highlight for comparison operators
- Apply wrap settings on project settings change
- Fix C# property resolution in shortcuts
- Fix calling static methods
- Fix nested random lines
- Remove execute permission from dialogue_line.gd
- Update docs to show dictionaries in extra_game_states
- Add started_typing signal to DialogueLabel
- Allow overriding dialogue label text setter
- Improve “Find in Dialogue”
- Add GetLine to C#
- Add MutationBehavior passthrough to C# get_next_dialogue_line bridge
- Add a signal for when focused response changes
- Add “$>” as alternative mutation keyword
- Add support for waiting for input
- Add options for configuring response menu focus
- Add shortcuts for bold and italic bbcodes
- Add support for simple voice overs
- Fix incorrectly failing match cases
- Make dialogue label use _update_text() when setting text in type_out()
- Skip random group if none pass their conditions
- Ensure “dialogue_ended” doesn’t emit too early
- Stop adding junk to end of files after replacing
- Adds some extra array types when checking values
- Fix class references
- Update Extra game state docs
- Added gettext notes for translators in documentation
- After closing the last dialogue file, also close find & replace
- Delete accidentally-committed en.mo file
- Stop dialogue editor scrolling to top when generating line IDs
- Fix broken test case
Files
godot_dialogue_manager-3.9.0.zip 204 kB
10 hours ago
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Dialogue Manager
A powerful branching dialogue addon for Godot 4
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- Godot Dialogue Manager v2.43Oct 26, 2024

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